First of all, apologies for being late to the party on this one - it seems like everyone has already contributed their two cents to the subject of stories in games, so here is mine.
I recently returned from a trip to Fraser Island (the worlds largest sand island for those that haven't heard of it).
Verbal_Oz's Comments
Let's hope it was all those annoying 12 year olds that kept tea bagging me in Halo...
I shamefully have to admit I haven't played ME yet. As someone who has limited time to game every week (generally less than 4 hours) I just can't bring myself to play games that require considerable investment. This unfortunately also includes classics such as Fallout. I guess I'm one of the few people who has read that MW2 can be completed in under 5 hours and thought 'great!'
Great point - I think that some form of rules have to exist simply to give the game direction. If I could walk off the pitch and out into the carpark in Fifa 10, steal a car and go joy riding that would certainly be cool, but it would somewhat diminish the focus! Sandbox games are often great examples of choice overwhelming the experience, Crackdown for example was a brilliant sandbox game let down by the fact that the actual predefined tasks created for you by the developers were mostly yawn inducing.
I think you hit the nail on the head perfectly when you say that the important thing is that the possibilities that do exist are satisfying and rich. I don't particularly care what it is I am being asked to do in a game as long as it is interesting & fun!
This is a particularly impressive feat due to the inhibitive prices imposed on new games in Aus (generally over $100 AUD) which may not sound expensive when you do a direct exchange into your currency, but certainly is in comparisson to income. Perhaps if the government starts to appreciate the amount of revenue generated by games they may be more keen to sort out the 18 Rating fiasco...
Brilliant - just the thought of Rob the delivery guy endlessly repeating the same mistakes made me laugh. I can also relate to his strange desire to kill all the helpful tutorial characters - something about their smug demeanour as they tell you to 'press A to jump' is just asking for a slap.
Hats off to you guys for actually paying attention when someone isn't playing your game the way 'they should be' and trying to do something about it. Every games company should have their own Rob...
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