I'm pretty sure the 'take a break suggestion' comes up after 30 minutes of extended play, and then after every 20 minutes. Three times in 20 minutes just won't happen. Are you sure you didn't just lose track of time?
If this means that PSN will become available for PCs, and will open up Remote Play (i.e. PSP connectivity) for PCs, this could be awesome. I doubt that's what it means, though! :P
Great article. Loved how you chose Children of Men as your cinematic example.
To answer your question: "Why, despite the pivotal position emotional attachment has in game design, does film do so much better than we do?", I think this is due to the very element you expected would put games at an advantage: choice. The lack of choice in movies is what's responsible for these emotional 'suckerpunches'. I find that when I am extremely moved by a movie, it is often due to the protagonist making a decision different from the one I would have made myself.
Chris Dahlen meets the director of interactive fiction documentary Get Lamp and remembers how rich a world that only costs the time it takes to write it can be.
Protector.one's Comments
Yes, VILE.
I'm pretty sure the 'take a break suggestion' comes up after 30 minutes of extended play, and then after every 20 minutes. Three times in 20 minutes just won't happen. Are you sure you didn't just lose track of time?
If this means that PSN will become available for PCs, and will open up Remote Play (i.e. PSP connectivity) for PCs, this could be awesome. I doubt that's what it means, though! :P
Great article. Loved how you chose Children of Men as your cinematic example.
To answer your question: "Why, despite the pivotal position emotional attachment has in game design, does film do so much better than we do?", I think this is due to the very element you expected would put games at an advantage: choice. The lack of choice in movies is what's responsible for these emotional 'suckerpunches'. I find that when I am extremely moved by a movie, it is often due to the protagonist making a decision different from the one I would have made myself.
In light of this, I wonder what percentage of gamers is adult.
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