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Disappointing results in line with previous guidance, but Ubisoft expects a significant upturn in the second half of the year.
EA welcomes game’s reception in Japan, noting that foreign titles have an "extremely difficult time" breaking through in the market.
Company expects the franchise to break even or become slightly profitable in the fourth quarter.
We spend a day cross-disciplinary frolicking at Playful, and come out richer for the experience.
Highlights from Edge's community-written blogs, discussing why retro isn’t always better and Nathan Drake's failings as a cold-blooded killer.
You're here to look and not touch in this game-like interpretation of the story of Salome and John The Baptist.
It’s addictive and absorbing - but unless you’re playing it, Demon’s Souls is staggeringly dull, says Chris Dahlen.
Just how much do music games like Rock Band and Guitar Hero owe to history, asks N'Gai Croal.
Metal, shmetal: Chris Dahlen argues for why the romance makes the game in Brütal Legend.
It was touted for its combat system, but SCE San Diego's team of ex-Disney animators really focused on movement rather than mechanics.
Looking for a game to play in a bar, two coders hit upon an apt concept: beer. And a legend was born.
It's the driving game that makes you feel nothing other than fabulous. Just where can the genre go from here?
A new hero demands a new adventure: Ubisoft Montreal explains how it's looked to Assassin's Creed's flaws to pave the way for its future.
Our countdown of the top 50 iPhone games available to buy today ends with the final 10.
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