Just think how many more they'd have sold if Microsoft hadn't banned a million XBox accounts a few days earlier!
Still, I'm perplexed why this title became so big. Call of Duty has always been a AAA franchise, but the hype for what is essential a fairly linear shooter (not quite "on rails" but getting there at times) astounds me when in some ways the gaming consciousness is moving on to more in-depth fare. Or perhaps this proves that it really isn't, and that frankly people do want to do their own part for America's wars as an earlier poster suggested.
No, they are concerned. They're just not "overly" concerned. 180,000 lost sales isn't something you welcome, even if some of those people end up buying it eventually anyway (at a reduced price). That's what I'll be doing anyway.
Perhaps if they hadn't pinned their hopes on a mediocre game that scored very low on the value for money scale (too easy, too short, no multiplayer) they might have sold a few more copies. Perhaps gamers are more discerning than movie-goers after all, if Wanted (the movie) was anything to go by.
My music teacher was of the opinion that synthesizers were toys and not instruments, and so refused to see the different nuances that Tomita's music brought to classical compositions. Unfortunately it meant that I never took his teaching seriously if he couldn't understand that the world was full of instruments that weren't necessarily found in an orchestra.
As for Kind of Bloop, if you're going to approach a composition with a different set of instruments and constraints, you need to play to their strengths and not simply try to emulate what the original instruments do far better. It's a bold experiment but I agree with the article, too many of the musicians seem to be playing it safe, and that's the worst approach they could have taken.
If games and movies don't develop some mutual respect, all we can expect are films that are really bad action games and games that are really bad films, says Steven Poole.
JohnC's Comments
Just think how many more they'd have sold if Microsoft hadn't banned a million XBox accounts a few days earlier!
Still, I'm perplexed why this title became so big. Call of Duty has always been a AAA franchise, but the hype for what is essential a fairly linear shooter (not quite "on rails" but getting there at times) astounds me when in some ways the gaming consciousness is moving on to more in-depth fare. Or perhaps this proves that it really isn't, and that frankly people do want to do their own part for America's wars as an earlier poster suggested.
They do have a perfectly valid point, though. Microsoft lost an antitrust suit against it for arguably less.
No, they are concerned. They're just not "overly" concerned. 180,000 lost sales isn't something you welcome, even if some of those people end up buying it eventually anyway (at a reduced price). That's what I'll be doing anyway.
Perhaps if they hadn't pinned their hopes on a mediocre game that scored very low on the value for money scale (too easy, too short, no multiplayer) they might have sold a few more copies. Perhaps gamers are more discerning than movie-goers after all, if Wanted (the movie) was anything to go by.
My music teacher was of the opinion that synthesizers were toys and not instruments, and so refused to see the different nuances that Tomita's music brought to classical compositions. Unfortunately it meant that I never took his teaching seriously if he couldn't understand that the world was full of instruments that weren't necessarily found in an orchestra.
As for Kind of Bloop, if you're going to approach a composition with a different set of instruments and constraints, you need to play to their strengths and not simply try to emulate what the original instruments do far better. It's a bold experiment but I agree with the article, too many of the musicians seem to be playing it safe, and that's the worst approach they could have taken.
All JohnC's Comments