NEWS

Fable II Sells 2.6m

Kris Graft's picture

By Kris Graft

March 12, 2009

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Lionhead's BAFTA-winning Xbox 360 RPG Fable II is a genuine commercial success.

Via Lionhead's blog, the U.K.-based studio said the game has sold 2.6 million copies since the game's release in October last year. The game sold over a million units more since annoucing the 1.5 million sales milestone in late November.

"Fable II is still doing really well," wrote Lionhead community manager Sam Van Tilburgh. "...It's quickly becoming one of the best selling RPGs of Xbox 360."

While rumors have circulated the Internet about development of Fable III, Van Tillburgh pointed out that Liohead is not yet done with Fable II. He confirmed that there will be more downloadable content for the game in the future.

"The team here in Guildford is working on some new content right now! More information will be shared in the coming weeks," he said.

An archived news release on Lionhead's official website from March 2005 said the original Fable for Xbox had sold 1.4 million copies in about three months time.


savagehenry's picture

I have enjoyed both Lost Chapters and Fable 2 and I'm very glad to see Lionhead pulling in the numbers and am genuinely looking forward to expanding fable2 further with any DLC that comes our way.

[OFF TOPIC : a little]There was one thing that really bugged me, that was the pre-rendered cut-sequences. Granted there wasn't that many. They looked great for example, the first cutscence with the sparrow flying over the landscape is quite beautiful, but when it comes to an end and you see the Bowerstone for the first time, in all its in-game wonder. I have to say I was quite disappointed.

It's a minor thing and Lionhead are by no means the only ones that are guilty of this, plenty of JRPG's have this annoying habit too. The reasoning for this weirdness still eludes me, I thought we'd got to the stage now where graphics (in general) were getting that impressive that there was no need to pre-render in game sequences.

Personally I like the MGS4 model were everything was programmed in real-time with the engine or maybe this was some clever trickery as well (could somebody confirm).

This is a very minor point in otherwise great games, but I just thought it was worth mentioning.

pastuh's picture

A matter of preference. :)
I see your point but I still like those thing from time too time. Fro me it's more genre dependable.
In MGS4 you're always want too be there, while in fable2 you're challenged to imagine and dream. :)