By Edge Staff
August 3, 2009
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WIFF WAFF WOOF
We were disappointed to hear that Tennis wouldn’t be remade for Sports Resort (perhaps Mario Tennis Wii is finally on the way), but that swiftly gave way to joy after our first few games of Table Tennis. Though it’s a pity you can only play matches to six points, there’s an excellent singleplayer return challenge and the mechanics and feel of the sport are caught up in Nintendo’s net, no caveats required. As your skill increases, the true potential of the MotionPlus begins to shine – loops, lobs, drops and chops are all possible, practical, and as you rise through the ranks entirely necessary. It’s Sports Resort’s finest game – right down to its hollow thunking ball-batting sound effects.
Format: Wii
Release: Out now
Publisher: Nintendo
Developer: In-house
Wii Sports Resort is many things. The sequel to the most popular single-format videogame of all time. The pack-in justification for a peripheral upgrade that, many will argue, only delivers the Wii functionality originally implied by Nintendo itself. The Kyoto giant’s major software launch and system seller in a year when its detractors are rubbing their hands with glee, citing sluggish sales of the previously unstoppable Wii as evidence that the empire is finally beginning to crumble. It is even, beneath all these layers, an occasionally great videogame.
Sports Resort almost gets off to a flyer with the three modes of Swordplay, but the niggles here are emblematic of the game as a whole. Sword Slice is a reaction test: objects are thrown at two Miis, overlaid with the direction of swing required, and the first player to respond correctly gets a point. It’s perhaps a little generous in interpreting the swings – a horizontal left-to-right slash, for example, will count when diagonal left-toright directions are given – but never less than frantic fun. Duel mode misses the MotionPlus point altogether: a determined waggler will frequently win out over someone trying to use the Remote like a sword – and why do you have to hold down a button to block attacks? 
The Swordplay Showdown mode is a singleplayer romp through tens of opponents, an energetic and magnificent extended battle, with one fairly big problem: the MotionPlus frequently loses its position. The device is somewhat self-righting, gradually sorting itself out over time, but you’ll often find yourself stopping to recalibrate the accessory. The fact that this begins automatically when the game is paused, along with the reminders that pop up telling you to do so, tells its own story.
So the MotionPlus technology has its problems. Not as a one-to-one sensor, but as a controller accessory that needs a little rest more frequently than the player does. Fortunately it’s not as pronounced in any other Sports Resort mode, though we’ve also experienced it in longer Table Tennis rallies, the accessory requiring syncing before nearly every game in fourplayer sessions. Place these niggles in the context of the MotionPlus delivering one-to-one motion sensing and they seem minor, but, when compared to the hassle-free vanilla Remote, it makes Nintendo’s vision of accessible gaming for all somewhat more complicated. 
Far more serious is the fact that only canoeing offers simultaneous play for four players, and of the games that can handle two players at once – Table Tennis, Swordplay, Basketball, Cycling, Power Cruising and Air Sports – only the first two are really any good. Basketball is truly limp, and cries out for the use of the Nunchuk and a little more ambition. Cycling is done much better in Wii Fit Plus, believe it or not, where the combination of controls and Balance Board approximate the real thing more accurately, and the challenges around it are more explorative and fun than Sports Resort’s drudging races. Power Cruising uses the Nunchuk unnecessarily, in a poor attempt to disguise the fact it’s another tilt-to-steer minigame, and fails to create much of a sensation of movement across the waves. Air Sports is mixed: skydiving is hardly involving, but the delicious little touch of making you pose your Mii for photos every so often drags the player in; an island flyover is dull (of which more later); while the dogfighting is a game mode so unremarkable, so boring, so Popcorn Arcade, that it hardly seems fit for release under the Nintendo brand.
Nice to see the game is selling really well. Anyone would think it was fun! ;)
Shallow bastards eh? Did nobody tell them that video games are serious business!?
Don't tell Edge, but I just bought this!
Shhhhh.
It's ok as long as you don't smile while you're playing it.
Shhhhh, Edge'll hear us! Don't you know you have to spend 5 seconds recalibrating the controller every half and hour or so? LOL
Is this a different review to the one that appeared in the mag? I'm sure the original one said something about this not being the Wii Sports 2 that the Wii really needed.
That was in the preview - this is precisely the same review that is featured in the magazine.
Ah, fair enough, I couldn't find the mag to check.
Considering the comments on how wrong Edge are about Wii Sports Resort, it's funny that I fully expected everything that Edge said about this game, and the Motion Plus controller, even though I've never used it.
It almost seems that instead of Nintendo having a passion for their new accessory, which probably should have been included with the initial release of the Wii, many of the Sports Resort games were some kind of afterthought and poorly implemented, not to mention having to calibrate the controller constantly. That just strikes me as poor through and through. I mean, you wouldn't drive a car that you had to constantly adjust the mirrors on would you?
Im not surprised that many of my friends have either sold their Wii or never use it after the initial week they bought it. No arguments that it is a great console for parties though.
Edge's review is a big FAIL. It's a great game not to be played alone. Why on earth Edge is giving the impression of a solemn experience wrapping the user up in cotton wool because it puts up the screen suggesting taking a short break, just like the original did, is beyond me.
I just wish they had included a new M+ Boxing event because the sword duel is just a random Wiimote swishing mess requiring no skill regardless of the fact that the sword represents your wiimote 1:1. Personal favourites are Wakeboarding, Frisbee Dog, Archery, Plane Dogfights, Table Tennis, Golf & Bowling with the added M+
Launch day was my birthday and on the saturday when a load of mates were over and we were all drunk all anyone was interested in having a go on was Sports Resort, my 360 and PS3 both sat there unwanted as we had swordplay, table tennis, canoeing and bowling competitions. Played like that it is an absolutely brilliant party game and something that is an area the PS3 and 360 still aren't close to competing in. This was a group of men and women from 20 through to 35 and we loved it.
I agree about the controller having a tendancy to need resetting, I regularly found in Table Tennis that it'd be in the back hand position when the controller was infront of me, but a quick press of 1 button and it was realigned, that's hardly a difficult task even if it is a little annoying.
Must've been the alcohol.
Yeah I can't think of ANY PS3/360 multiplayer or "party" games that can be enjoyed by 20-35 year-olds.
Halo
COD series
KZ2
Metal Gear
LBP
Many PSN/XBLA titles
Rainbow Six Vegas series
GRAW series
Madden
NCAA football
Most fighting games
Forza series
Warhawk
Battlefield series
And the great thing is most of those games have multiplayer more than 2-4 players at a time, you never have to reset your controller, and being drunk doesn't add to the experience.
I understand what you're saying about the Wii being fun with a bunch of people around, but once they're gone and you're playing sober by yourself, the experience isn't quite so fulfilling. Luckily, the 360/PS3 are pretty good at competing in that area, too.
Did you post your list of games because they're examples of good party games, or because they're NOT good party games? I'm not sure. Believe me, I've tried playing the games you've mentioned with a room full of friends and it's a losing battle. Those kinds of experiences are best for when you're on your own, or playing online.
The Wii is a great gaming system for people who actually have real friends.
I gave my comment above its own paragraph to make it easier for people to flame me. The games you mentioned are all good games, but when I have a house full of non-gamer friends round to enjoy a DVD or a game I'll just stick to the Wii, which everyone can play regardless of experience.
I can imagine the telephone call to invite everyone round now to play one of the games you suggested:
"Come round my house tonight, I've got a great new game..... what's it called? Kill Zone 2... Kill Zone 2 yes.... you have to kill people with guns..... oh okay, how about we all play Forza 2? Forza 2.... it's a driving game.... you tune up a car and then race it. It's like..... yes, that's right - cars.... Okay well what about Madden..... Madden.... the game is called 'Madden'.... you play American Football and it's really detailed. I can teach you the basic controls in about half an hour or so..."
My friend, I suspect if you tried to get a random of group of people to play something like Halo, the vast majority would first ask what it is... And I'm sure, once you explained it to them, they'd walk away.
Your problem is that you're looking at it solely from a gamers point of view, all those games would sound great as a party piece to the likes of us, but not so to the masses who have little interest in playing games like that, and that's where Wii Sports will always succeed.
It's up to the individual to decide whether that is a bad thing or not, personally, I don't think it is.
This is true. People are generally narrow-minded and dumb.
Well then it's a good job all of us are broad-minded and intelligent. Come on! Why do most people on here try and seperate themselves from gamers they don't think are 'hardcore' enough? Is the industry so infantile that it can't tolerate any form of diversity? I'm 35 and maybe I'm edging out of the target demographic of most 'hardcore' games, but I think they're all getting depressingly similar - a gravel-voiced anti-hero with a bad attitude and a big sword or gun. YAWN.
I've played games since I was about 10, so only for 25 years or so. I've played all the game genres there are and I've enjoyed the best examples of all of them. My gaming tastes have changed over the years. I bought Oblivion and inititially I loved it, but I only clocked about 30 hours up as I just couldn't stand to play it for any length of time. It sits, near my 360, gathering dust, unfinished. If this means I'm no longer a hardcore gamer then I'm fine with that.
I'm a pessimist, and so the first problem i have is that, while I agree that 'hardcore' games are seemingly more generic and formulaic, that doesn't mean I find party games any less monotonous and repetitive. Whether the gameplay is cars, or guns, or wii sports or whatever, the underlying nature of the chore may seem different but is inherently identical. I've played games for the same number of years as you, so maybe it's my own boredom threshold being reached, or maybe it's the economic models and market research that's the real homogonising evil here.
Secondly, I agree that the division into hardcore and casual is increasingly meaningless. I don't think that minority games in a niche means better games for any type of gamer. But I do wonder about the bubble bursting for less dedicated gamers (not less hardcore, just those that don't love any type of game as much as others).
Nintendo has proven the once-mocked idea that there's huge new ways to exploit games, and they've made a lot of money and converts in the process. But if the recession hits family disposable incomes hard enough, or fashion changes as it tends to do, the people who've dropped in may just be the very first to drop out, too. If we design a whole chunk of the industry around this market, then it'll be big enough to impact all games if it flops. And I genuinely worry that the Nintendo effect may be leading to more non-games and a big crash for in a new market that's bigger but less recession proof.
I'm all about diversity in games and attitudes. But that doesn't mean saying something's good just because it's different anymore than we should say the same old toss is brilliant when it patently isn't. It does mean balance in the focus of the industry as well as being able to criticise properly. Some gamers ridicule this? Let's tolerate them as you're arguing the 'casual' should be tolerated. But also, can we have a little less wii garbage and a little more quality?
You're talking about Halo fanatics, right?
Good point. That makes perfect sense for Wii owners, but I think the majority of 360 owners are gamers like us so we have plenty of choices for multiplayer games we like. But you are right, it'd be much easier to have some of my non-gaming family members (don't really have non-gaming friends lol) over to play some Wii than it would be to fire up team slayer in Halo and hand them the controller.
A better choice of party games available on 360/PS3 would have been:
Rockband 1/2
Guitar Hero
Singstar
Ten Pin Alley (with better motion control than Wii Bowling imo)
Pain
Bomberman
Virtua Tennis
Hot shots/Everyone's Golf
Many, many quiz/boardgame type games.
Still... nothing this gen has been able to top "The Guy Game" :)
This is a better list. The only games I can get my girlfriend to play with me is Rock Band, SingStar, 1 vs100, and occasionally Little Big Planet. Fortunately, she enjoys watching me play more cinematic games like GTA. She hates watching me play sports games though so then she gets banished to under the stairs with her DS.
Fusion Frenzy?? A game containing nothing but simple party games?
Good points guys. I didn't think about actual "party games" but multiplayer games in general. My wife has played guitar hero with me as well as helped me in 1 vs. 100. Ironically though, the game my wife is best at is Halo. She wasn't good at first, but she was a 27 in Halo 2 and if anyone is familiar with the ranking system in Halo 2, a 27 was pretty damn good. She's a 27 in Halo 3, but she hardly ever plays anymore, and when she does she's not used to the jumping-bean effect that seems to have plagued Halo 3's multiplayer.
Guys; whether you admit it or not, you all know that the Wii is the best console when you have lots of people around. There is a full house of consoles under my TV, and it will ALWAYS end up as Smash Bros, Wii Sports or usually Mario Kart Wii when there're a few people around. The other consoles certainly have viable alternatives, but they just aren't as good at party games. Your party has to be seriously gamer-centric to fancy a casual Halo session over Mario Kart.
There are always going to be exceptions, like Nick's wife and whatnot, but let's face it. In general, casual offline multiplayer is safe Wii-territory.
Yeah stealth, that's probably right.
Yeah finding games that can be played while your " drunk " is quite difficult on the 360 / PS3 as most titles require the use of all the controller and a high level concentration , way to go WII !!!!
Way to stick it to the Wii, Edge! *golf clap*
So mavericky.
The game got a metacritic score of 8 out of 10 and I have to say that's a fair reflection of the game. The Motion Plus works brilliantly. The occasional need to lay the wiimote down on a flat surface for about 5 seconds is hardly a deal-breaker. It doesn't interfere with the game in any meaningful way. I agree with the reviewer in that some of the events are a little poor - cycling and basketball being the worst - but make no mistake: this is a good game.
The swordplay is pure 1:1 movement and the Showdown mode is almost worth the price of admission itself. The controls work stunningly well and everything you do with the wiimote is perfectly replicated onscreen. In my opinion, Motion Plus is what will finally convince Lucasarts of the commercial potential of a Lightsaber game. The Force is strong with me.
You don't have to set the controller down for 5 seconds DURING gameplay do you?
No, occasionally you get a message asking you to recalibrate - usually as you're selecting your Mii or about to play a game, but it's not a distraction in any way. The gameplay is totally unaffected. Really not sure why it's even being mentioned and astonished that more hasn't been said about the responsiveness of the swordplay levels, which are frankly incredible.
That doesn't sound so bad. The review made it sound as though it makes you recalibrate in middle of the action.
I'm pretty sure the 'take a break suggestion' comes up after 30 minutes of extended play, and then after every 20 minutes. Three times in 20 minutes just won't happen. Are you sure you didn't just lose track of time?