Left to Right: Yusuke Naora and Hiroshi Takai
Quick-time events have always been a divisive game mechanic for gaming audiences. Why did you decide to integrate them into your otherwise tactical battle system?
HT: The menu-based battle systems traditionally found in JRPGs can leave players sitting idle for long periods of time without making inputs. Last Remnant’s critical triggers were really just a way to involve the player more fully during battles, not just on a cerebral level with tactical considerations, but also by testing their reactions. We appreciate that some players don’t like this kind of mechanic in the RPG battle system and that’s why we included the option to turn them off completely.
Do you have any frustrations with the Japanese RPG genre in general? How have you addressed these frustrations in Last Remnant, a new IP for which you were free to lay down a fresh template?
HT: There were various elements to the game that we decided to approach in a different way to traditional Japanese RPG design, but by far the main innovation is with the battle system. Most JRPGs have a small, close-knit team of young people who are seemingly the only ones able to save the world. Everyone else sits around idly and watches them. We thought: ‘Why not allow the player to recruit large numbers of soldiers to the cause?’ It was this thinking that eventually led to the recruitment and large-scale battles that define Last Remnant. We’re hoping that this different approach will answer some players’ frustrations with the usual template.
Are you looking to develop Last Remnant into a long-running series or is it envisioned as being a standalone product? And apart from the Japanese market, how much will the possibility of a sequel depend on the success of the game in the west?
HT: We’re definitely open to continuing the story and we’re looking forward to seeing how the fans react to this new game world. However, the team has been working hard on this title and now have a bunch of ideas for other games that we’ll hopefully be able to investigate. We aren’t looking for a certain sales threshold before we’ll consider doing a sequel. We just want Last Remnant to do well at retail and to be critically well received.
Most contemporary Japanese RPGs star teenage lead protagonists. As many of Square Enix’s fans are now into their late 20s and early 30s, would you like to create a game with older, more diverse leads?
YN: The format of the RPG lends itself well to having a teenage protagonist. Usually you’re playing for many hours, taking a character on a journey from a relatively weak state to one of power and maturity, a gameplay journey that mirrors that of a teenager moving into adulthood. That’s certainly one of the reasons it works well having young protagonists. That said, what you say is true not only for fans who are growing up with the RPG, but also for developers who were working on titles such as Final Fantasy V when we were much younger, but who are now more mature people. We sometimes wonder what we’re doing dealing with such young protagonists in our games, characters who don’t necessarily speak to us as adults. There’s no pressure internally on how you have to make a character. But you do find that there’s an expectation of how a protagonist must look for Japanese gamers.
Yeah, I think that Square is just using the 360 as a testing ground. If you consider all the games that Square has given the 360 and the relative quality of those games, it stands to reason that Microsoft is getting the exclusivity shaft. LR will, more than likely, perform better on the PS3. The increased production time will result in fewer bugs, shorter loading times and other technical obstacles it faced on the 360.
@ GiobbiT, I completely agree. What makes a JRPG appealing is the J. The Japanese culture infused into a universal medium is "Westernized" enough. That's what makes it unique. I do agree with the question about young protagonists. Perhaps JRPG characters could be segmented into that "right-out-of" box.... Right out of High School, or College, the military, or prison. Something like that would make for a much more mature and interesting story character.
Appeal to both west and east... the last time they tried that, wasn't it Final Fantasy: Spirits Within?
Westerners love Final Fantasy as it is anyways. Westerners gobble up anime and manga because of it's Japaneseness.
The only problem Japanese have in the west is marketing. It's not the content of their games, it's how they sell it. Look at the Wii, it's hyper Japanese in presentation. Two hip Japanese guys drive around in a tiny Japanese future-efficiency car to the sounds of shamisen. Maybe that was Reggie's idea.
That is the vast vast difference between the US and Japan. Japan can invent a guitar game and do nothing with it, the US can do the same thing a decade later and make a global phenomenon.
>>That said, from a visual standpoint there are some things that you can get away with in western games that wouldn’t be so popular in Japanese games
I think that's code for "we can make them uglier and nobody there notices!" heheh
I agree. Trying to make an JRPG "for the world" as they say will result in watered down garbage. The reason many people love these games is the japanese quirkiness and points of view.
If better marketing were used these games would sell a lot better in the use. Changing how they make the game, at least thus far, has not helped them.
They need to embrace the japaneseness haha
They also need to learn how to use the unreal engine properly or just drop it and develop their own. The games look pretty great, but have such irratic framerates and slow down.
Yeah i understand the logic...... why release seiken densetsu 3 to the english speaking world when u can create a new game specific for the stupid westerners like....... Secret of Evermore. Yay?!?!? Secret of Evermore Yay......
IMO square need to put their full resource into Final Fantasy not fannying about on some bland hybrid
From my point of view this game fails.
When Japanese (and expecially Square) try to appeal not japanese audience usually they come out with a product that is no good for neither east or west.
Same happened with Final Fantasy the spirits within, trying to make a western movie from a japanese serie under a japanese direction did not work at all.
I do not think japanese can really understand what appeals western audience or why a boring far cry 2 is far less boring then a last remnant for people here.