Mass Effect is part KOTOR and Jade Empire, part Gears Of War and Ghost Recon, but does it live up to the hype its title suggests?
So what, exactly, is a mass effect? Is it something to do with the outcome of elaborate physics experiments? Is it a time and space altering technology created by ancient aliens? (Apparently, it is.) Or is it what happens when BioWare, famed for Baldur’s Gate and Knights Of The Old Republic, decides to make its own version of Star Wars?
You’d think that it was, given the effect on its target audience. Before anyone had actually played this game, everyone was in love with it. Visually sophisticated, obviously epic and only half as daft as its title suggests, it spoke directly to estranged fans of Lucasfilm’s saga, all of whom appeared to be vocal gamers. Given the avenues of KOTOR, it went without saying that if Binks set foot in its universe, the option would be there to blow his brains across the screen. The question: how would BioWare celebrate that freedom from George?
The answer: with guns. Mass Effect is part KOTOR and Jade Empire, part Gears Of War and Ghost Recon. Rather than a leisurely exchange of buffered commands, its combat is a close, intense firefight. The action pauses while you switch your party’s weapons or deploy its ‘biotic’ abilities, but otherwise the forecast is for wall-hugging, rifle-butting run-and-gun with just a scattering of sorcery.
moscalloutAn ill-advised ‘normal’ difficulty setting… betrays the fact that there are two genres here, stats-based RPG and frenetic shooter, which don’t really get along. /moscalloutThematically, the old faves – the hero’s journey, galactic peril and portentous dreams – are all there, but the end result feels like TV more than cinema. Like Star Trek, Mass Effect’s quests are peppered with leaden and didactic dialogue. Like Battlestar Galactica, it plays fast and loose with the lives of its characters, reveling in the prospect of apocalyptic events. Like Stargate or Farscape, it hops restlessly between worlds which look unique from some angles, identical from others. And, like all of them, it has a wonderfully nerdy kind of sex appeal. Think Buck Rogers meets Industrial Light & Magic.
In other words, it’s KOTOR all over again, but without the license. As either a user- or pre-defined character, you march towards destiny with absolutely everyone talking about you, focusing on your every move. Your backstory, a selectable tale of either privilege or woe, determines much of what is said and done. The plot, naff as it is, casts you as the first human inductee into the elite Spectre organization (no cats on laps, sadly), tasked with tracking down a rogue agent with a deadly interest in the Reapers, a forgotten race of mind-controlling robots.
The game’s a real plate-spinner – and unfortunately it shows. The combat, limited to basic squad commands and gun types (shotgun, pistol, sniper and assault rifles) engages, but never electrifies. The biotic attacks, which typically stun the opposition or repair the squad, are so bland you’ll opt for maximum firepower, which dominates the enemy if logically upgraded. An ill-advised ‘normal’ difficulty setting, by which only bosses scale to the player’s level (and still can’t compete), betrays the fact that there are two genres here, stats-based RPG and frenetic shooter, which don’t really get along.
Other paths can be chosen, of course, and higher difficulty levels unlocked by repeat playthroughs. But none finds that elusive balance, and the story (especially its obvious ending) seldom justifies the search.
I quite like Mass Effect, its a solid game that suffered from a few odd choices but on the whole it was fun- which I guess is the point of gaming; to have fun.
Also playing the PC version right now, and it's far from what I'd call technically accomplished. It doesn't help that I recently finished Dead Space, a game whose engine really shows how poor Mass Effect's really is. But when Mass Effect works it can be beautiful and compelling. It's one of those games where your imagination elbows your common sense out of the way and you believe, just for a while, that the game can deliver on its promises. It's a pity that it rarely does so. Let's hope the imminent sequel brings out its potential.
The film grain is a filter I want to see in every game from now on. It's like a PSP Vintage Warmer for video, it makes everything so warm and real.
Also playing the PC version right now, and it's far from what I'd call technically accomplished.
I agree, but that's mainly down to Unreal Engine 3.0. Just as with other games based on Unreal Engine 3.0, such as UT3 or BioShock, Mass Effect doesn't necessarily allow for normal use of Anti-Aliasing to smooth out jagged lines.
Unreal Engine 3.0, i'm not a fan, that's for sure.
I just finished this on PC last night. It's a very good game with occasional shitty parts. The PC port was outsourced, so it's not perfect (i.e. just look at Garrus' facial textures), but it controls better than on 360, with added squad control (like you're ever going to use that, since the ally AI is even worse than Saint's Row 2's).
But there's nothing like a perfectly-balanced final boss fight that you feel an attachment to, which this game features. That fight alone was worth the sixteen hours I put in.
I'd agree with the 7.
That fight alone was worth the sixteen hours I put in.
I take it you ignored the side quests and stuck with just the main storyline.
I'd agree with the 7.
Horses for courses n' all that.
Nah, I did quite a bit of side stuff. Did every side quest from a person that I could find, and explored a few planets. It never felt like it was going anywhere, though, since at best you'd just get worthless money. The RPG elements in this game aren't that interesting -- you find a better gun, you equip it. You set up your mods near the beginning, then just install those mods with higher numbers later on. The choices you make ("do i want more bio protection or more armor?") never end up mattering -- and throughout the entire game combat was limited to the same four methods of killing things that I started out with.
So the story and presentation are easily what the game does best, which were pretty good. As an action/RPG it's kind of bland.
Nah, I did quite a bit of side stuff. Did every side quest from a person that I could find, and explored a few planets.
There is NO WAY you could complete this game in 16 hours if you did the side quests as well as the main quests.
I've played and completed the 360 version, i did all of the side quests too and it took me around 40 hours.
I'm still baffled you have a 360 for how often you criticise it. I would guess you would have gotten rid of it by now. But I do believe reading that you played Shadow Complex and that means either you still have the 360 that you hate or you played it on your friend's 360. But if you play it on your friend's I wonder if you inundate him with as many bullshit comments as you do the 360 enthusiasts on this site? The wonders of internet anonymity which I'm taking advantage of now at your expense.
I died a little on the inside.
the first time you used that picture was about as funny as aids you top dick.
EDGE moderators, are you gonna do anything about these well known morons who keep posting nothing but fanboy flames? how can dreamhunk take a ban hammer hit and the ps 3 stooges carry on being so prolific?
What? Man, c'mon. You're just perpetuating this console war shit in a perfectly innocent game page.
Well I didn't do all of them. I did all that I found, and I searched, so I probably did almost all of the ones you could find in the Citadel and the planets I went to during the main quest anyway.
The main quest is pretty short, really.
I can see why the 360 version got a 7 i.e. clunky controls, frame rate issues, terrible GUI (graphical user interface) to name a few.
The PC version is far superior, it eliminates all of the above i.e. the clunky controls are no more, the game runs at 60 fps and the GUI has been recreated from the ground up for mouse & keyboard. For me, this was a PC game from the start as the controls just don't work on a pad, they're a nightmare.
It's a dream to play on PC and i'd urge anyone who has only played the 360 version to pick up the PC version. It really is a different game on PC due to all of the above improvements.
As for the score above, add another point (or 2) for the PC version because for me it's easily an 8, possibly a 9 out of 10 game.