FEATURE

Review: Shadow Complex

Edge Staff's picture

By Edge Staff

August 20, 2009

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FIRING SOLUTION
There’s a simple yet engaging technique to both running and gunning in Shadow Complex. The right stick aiming system switches neatly between planes, arching around the player when enemies are behind and in front, and around each target when they’re farther along the z-axis. Your own movement is limited to left, right, up and down, though the upgrade path builds right up to supersonic sprints and Bionic Commando-style swings. A Live-enabled challenge mode called Proving Grounds, meanwhile, sets all of these skills against the clock.

Format: 360
Release: Out Now
Publisher: Epic Games
Developer: Chair Entertainment

When it comes to giving bang for your buck, Undertow creator Chair Entertainment has hit the sweet spot with Shadow Complex. At just 1,200 Microsoft points (barely over £10), this feature-rich, surprisingly smart ‘Metroidvania’ game seems an absolute steal. Yet with rough edges, the odd malfunctioning cutscene and some undisguised debts to a bygone era, it doesn’t exactly feel underpriced, either. Coming just days after the scandalous GI Joe: The Rise Of Cobra, it’s something more important than a mere old-school revival: it’s a much-needed revaluation.

As grotesque a term as ‘Metroidvania’ is, it’s been used by both developer and platform holder to describe a game that indeed delivers its giant single map piecemeal as you blast open doors, sneak through ducts and cut a 2.5D swathe through enemy patrols. While we wouldn’t like to work Contra, Switchblade, Flashback and Metal Gear Solid into a more accurate portmanteau, there’s more than a hint here of all of them.

The plot. Jason Fleming is on a holiday hike with his girlfriend, Claire, and is doubtless wondering why he wasn’t just called James Bourne for the sake of clarity. We, meanwhile, are left to wonder if his looks and personality were imported directly from Uncharted or simply copied in painstaking detail. Moments later, they stumble upon the abysmally concealed hideaway of the game’s title, where a dastardly militia called Restoration plans the overthrow of the US government. Claire is abducted and tortured, yet seems to be having the time of her life thanks to a bizarrely upbeat voiceover.

Though its default difficulty pales in comparison, the hardware and style of Shadow Complex bear much in common with 2002’s excellent Contra: Shattered Soldier. It can look a bit like the bowels of Heathrow Airport at times (which given that Heathrow is entirely bowel-like is really saying something) but Unreal Engine 3 lends it plenty of charm. From crumbling mineshafts to spooky flooded hangars, its venue is more than just a checkerboard of cut-and-pasted rooms.

Its watchword – and the reason it compares so well to other downloadable actioners – is evolution. As Fleming makes his circuitous journey, he’s forever improving, acquiring and scoring. There’s no switching between multiple primary weapons but his one active rifle is regularly upgraded. An XP system rewards more active, explorative play with increased speed, armour and precision. The Achievements system from Gears Of War goads you into using different strategies, keeping you updated with pop-up stats and friends list comparisons. And the secondary weapons, each of which destroys its own colour-coded obstacle type, wreak spectacular havoc on enemy ragdolls.

The gun and melee combat is so thrilling, in fact, and portrayed with such energy that you could merrily charge and blast through the game all day, which is just as well as that’s exactly what it demands. A timid respect for Super Metroid’s age-old design means that even its tiniest quirks have been inherited, particularly when it comes to navigation. An important tip, then: follow the route-finder to the next objective without question, because misadventures to the wrong side of the map can mean a galling trip back. The signposting in both world and map is generally excellent, but not quite enough to be foolproof.

There’s also the rather sorry tale of the game’s bosses, most of which can be exploited to absurd degrees. We baffled one ‘deadly’ mech by just standing on its back and dropping grenades on its head, inflicting such shame that, with its last chunk of energy still intact, it scampered off and blew itself up. It seems that whatever the unique weak spot, every boss suffers one overriding flaw:  the 30-odd missiles and bombs you can calmly pile into its face, again making the default difficulty a bit of a pushover.

But would you rather have difficulty spikes and Capcom-esque bullying? Yes? Then thankfully you’re in the minority. Gentle challenge and endless fun make a great and familiar couple in this game, betraying the involvement of Epic Games, whose grasp of modern playing habits is improving all the time. Proportionally, far more casual players will finish this than ever finished Super Metroid or Contra III, and their enjoyment might even compare. Sat nobly between emulated coin-ops and overpriced turkeys on high street shelves, Shadow Complex is something of a Live Arcade landmark. [7]

Phil Mayes's picture

Damn great game. Played it from start to finish (almost) in one go, which is something I haven't done in a long while. However it suffers from the same problem that spoilt both Super Metroid and Castlevania SOTN: it's too damn short!

GeeLW's picture

ha! the blurb on the title page made me laugh "Samus it ever was" was my title for a Scurge: Hive review I did a while back...

Shadow Complex is pretty great stuff for a download game. Too bad that these guys never got to complete Advent Shadow on the PSP or hell, the other two console Advent Rising games... it WOULD be nice to see them finally "finish the fight" on that series...

Phil Mayes's picture

As a fan of both Super Metroid and Castlevania I was really forward to this. Right now I'm about half way through the game and having a blast. I found the 3D backgrounds initially rather confusing, especially as many of the threats come out of the background, but now I've grown used to it. One thing, I'm really enjoying the swimming parts of the game. Usually I hate swimming in games, but here its great. I think I could play the whole game just swimming. The Xbox has had some great games out on Arcade recently, and this is the best of the bunch. Roll on Shadow Complex 2!

quietIdentity's picture

Looks pretty. Why does the reviewer keep going on about the default difficulty? So what if defaults easy just up the difficulty, that's why it's default, a difficulty that everyone can enjoy and use to finish the game. Gaming is so much more mainstream now than when SuperMetroid was in, they need to cater for casual players. Sorry a minor issue but I just don't like seeing retarded stuff like that mentioned.

I laughed when he said the character basically couldn't be more identical to Nathan Drake, it's like Naughty Dog hit some nerve for what devs think men and women like in a male game character. I thought he was alright but I prefer the quiet badass female Samus type.

Alex Walker's picture

Sounds decent enough. If only I had the points for it!

zarbor's picture

Hence the problem in the world today. People can't respect someone else's opinion. What's the big deal if a reviewer or person has a different view of a game. Sad really, that so many are suspicious if they don't agree with someone else's...opinion. Not facts.

What's even more silly is seeing people go back and forth over a reviewers opinion as if it was a matter of fact. Edge gave it a 7 but I think its a 9 and some may think its a 4. How can anyone say any of those reviews are wrong is crazy to me.

Wall_E's picture

This is a 5 for me, not a 7. Some sites are giving it a 9, WTF, i think there is something dodgy going on there!

NickgamertagO1's picture

Wall E I didn't know you finally decided to get a 360. I actually played about 2 1/2 hours and so far I really like it. I can't give a good review yet since I haven't finished it. Glad you finally wised-up and got a 360. ;)

Indrema's picture

How many MS points constitutes a fair bribe these days? Also, with the increment system, who gets the leftover points? Edge? Epic? Does bribing require a Gold account?

I think bribes are more common on PSN games. A company can set an exact amount for the bribe, & the cost of transferring the money rests with the publisher.

Wall_E's picture

Eh, i was taking about game scores! What's MS points got to do with it? That wasn't even brought up!

Bribery is rampant throughout this industry, regardless of the platform. Every publisher likes to have an 8/9/10 out of 10 games. Some pay for it, some don't.

Shadow Complex is never a 7, nevermind a 9 as what Eurogamer, etc gave the game. Hence, my dodgy dealings comment above.

hahnchen's picture

There is no such thing as "Metroidvania". It's just Metroid.

Are you going to start calling it Metroidvaniacomplex from now on?

AtomicPlayboy's picture

Yeah, I think you're right, the genre was popularized by and is typified by Metroid/Super Metroid, and the Castlevania games which borrowed the formula, great as they were, didn't add much to it. The -vania suffix only exists because there have been so many iterations in the Castlevania series. As Joystiq pointed out yesterday, there have been many other versions of the Metroid formula (see: Battle of Olympus, Rygar, etc.), but none have spawned enough sequels to suggest co-ownership of the genre.

grognard66's picture

Working through the game now - definitely one of the best download games I've ever played. I suspect I would end up giving it a higher score than Edge when I'm done, but 7 isn't unreasonable allowing for personal preference (I'm in the camp that prefers easier gameplay rather than frustration just for frustration's sake).

nobodyspeshul's picture

Looks like a good game, but I'm not touching it, not until I beat 'Splosion Man.

OmegaVader's picture

bought it, loved it.

NickgamertagO1's picture

I'm hot on your heels for melee kills. I'm gonna catch you. You get trials HD yet? I think I saw you on my friend's leaderboards. I love how Trials and SC pop up your friend's scores, it gives you so much more incentive to keep going, (or in trials case, "just one more time"). Anyway, see you online.

zarbor's picture

Well, who am I to hate on another man's opinion...won't do it. I really liked this game and probably the first orgininal ARCADE title on any platform that raised the bar. I think its hard to review this game because its quite a bit of an upgrade from the normal ARCADE title.

If you compare this game to other ARCADE games I think its one of the best and in my mind a clear 9 in rating. Its definitely not a perfect game but I'm hard press to find much better. Braid got great reviews and I enjoyed Shadow much more.

Up the difficulty and its a keeper. Most who play the demo no matter their opinion will either get it or think hard about getting it. Its definitely worth the money.....if you are into these kind of games.

AtomicPlayboy's picture

Yep, it's a competent 7. Maybe if I hadn't been spoiled by last summer's retrorgasm Bionic Commando: Rearmed, this game would be scratching the platformer itch a little better, but instead I'm merely somewhat enjoying a pretty by-the-numbers entry (albeit another gorgeous one) to the genre. It's a good game, but I'm glad I didn't pay more than $15 for it. If anything, it's motivating me to revisit its better ancestors: Castlevania: SOTN and Super Metroid.

Cubemoss's picture

How can you describe something as "an absolute steal," but then in the next sentence say it "doesn't exactly feel underpriced, either"? There's some kind of glitch in the hyperbole generator there.

chickenfriedsteak's picture

Actually the key word is "SEEMS an absolute steal" which means "you might think it is" but the following statement clarifies the point. Honestly - don't get so worked up by one person's opinion (which is all a review is). Get the demo and judge for yourself.

Jaumpasama's picture

Played the demo yesterday, and so far, wholeheartedly agree with the 7 given by Edge. I'm getting it.