FEATURE

Impressions: Uncharted 2 Multiplayer Beta

Edge Staff's picture

By Edge Staff

June 11, 2009

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While it’s hardly a shock that the small suite of options presented are both competent and polished, it’s somewhat surprising that the beta also reveals a glimpse of an online game you might actually find yourself playing for more than a single rainy weekend.

Given Naughty Dog’s reputation for modest poise, there was never much of a doubt as to whether Uncharted 2’s multiplayer modes were going to be any good. Instead, the question the game’s beta must answer is whether they’re going to be relevant as well.

Alongside the entrenched competition that every newcomer has to face in the age of Modern Warfare, there’s also a more philosophical matter to address. How well are the ad-libbed charms of Nathan Drake’s pulpy world suited to the brutal playground of the deathmatch? But while it’s hardly a shock that the small suite of options presented are both competent and polished, it’s somewhat surprising that the beta also reveals a glimpse of an online game you might actually find yourself playing for more than a single rainy weekend.

It’s largely a question of pacing. While both shooting and cover mechanics have an obvious lineage, Uncharted’s rifles and pistols are geared towards long-distance gun-play and the dark pleasures of the surprise snipe-shot, making for a rangier kind of game than the intimate slaughter of something like Gears of War. It’s a focus reflected in the level design too - The Village and the Plaza, the two maps provided, both feature some unexpectedly sly line-of-sight options, while likely camping spots have enough in-built weaknesses to stop all but the most co-ordinated of teams from dominating the terrain by lurking.

Neither environment makes as much of Uncharted’s elegant traversal system as you might expect, however, settling most of the time for either street-by-street shoot-outs or a selection of rooftop hideaways. Despite that, this is a far swifter game than many of its lumbering competitors, and both Deathmatch and Plunder – a skilful reappropriation of Capture the Flag – unfold with refreshing speed, while a selection of boosters (ranging from increased accuracy to larger ammo clips) allow you to alter your strategy from one fight to the next, and the now all-but-mandatory levelling system hopes to take care of your long-term incentive for playing.

In terms of a cooperative offering, Uncharted takes a cue from Resistance 2, and splits players off into a range of discrete micro-adventures, which see three treasure hunters shooting their way through some knockabout scenarios in pursuit of a handy macguffin. When it’s driving you onwards through a mixture of tight corridors and deadly bottlenecks, it’s an enjoyable romp, but things have a tendency to become fiddly whenever the designers throw in a quick environmental objective – such as manoeuvring a bookcase to use as a ladder – with a sketchy contextual interface doing little but temporarily breaking the game’s flow.

Further annoyances come with the fact that, as in the original title, enemies can take an astonishing number of bullets before finally keeling over at times, and, while Naughty Dog has chosen to streamline the pallets of both the deathmatch arenas, presenting artful sets swept with watery greens, blues and browns, the cooperative game gives you an un-tuned blast of dazzling Technicolor glory, and the result is, at least initially, so much detail that the landscape can become difficult to read.

These are small frustrations given the overall polish, however. True to the fiction, Naughty Dog’s dashing adventurer has plundered the best of his competitors, and offered up something that feels rich, varied, and entirely likable. The first outing already proved Uncharted can ape cinema with a breezy skill few other titles possess, then - multiplayer sees it doing a decent job of passing itself off as a sport too.

DubsTF's picture

My impressions of the Uncharted 2 Multiplayer Beta were that I got killed a lot.

I'm SUPER looking forward to the single-player story, though.

savagehenry's picture

I got owned quite a bit playing competitively, but action was fast paced and very enjoyable if not a little unbalanced but that can be forgiven at this stage. I did like the amount of weaponry on offer in death match and the maps were incredibly detailed and dark. I have enjoyed finding little camping spots to pick people off although a lot of the time I get pwned when climbing up a wall or a ladder. It's good fun to play even though I does feel a little Gear of War-esk (although I'm reluctant to make a full comparison with GoW) and it's nice to see that Naughty Dog have added a few choice elements from other games, like the hind over flights and RPG's that you often see strafing the screen.

One other things I would say that's in its favour is the DTS 5.1 surround mix, when I saw the option in the menu I was sceptical but I was surprisingly good the bass was well driven and punchy there was a decent amount of environmental effects and reverb. Gunfire could pinpointed easily where ever it was coming from, certainly very high quality!

With the culmination of E3 and press coverage, Beta version and Naughty Dog's marketing I'm primed, ready and looking forward to getting into the action!!

ArronC07's picture

I am really looking forward to this game.

grognard66's picture

I really like the co-op in the Beta as it reminds me a lot of Resistance 2 co-op (except with those brief cut-scene loads between sections). The competitive is completely forgettable and I would rather have seen Naughty Dog focus resources on single-player and co-op, as the game simply doesn't lend itself to competitive play and, frankly, doesn't need it. The first game was well worth the price of admission having only single-player.

Jack_'s picture

Does it feel like Metal Gear Online? I imagine it would, which is an unfortunate thing indeed.

Rob's picture

No, nothing like MGO, thank God. It's kindof like a faster paced Gears of War. If you've played the original then the sequel won't feel a lot different but it just feels polished a lot more. Personally, I love both online modes.

gwsmokey's picture

Great game, loved the first one, the 2nd looks and plays that much better. Anyhow the Beta is good, a few glitches here and there, but nothing that affects gameplay :)

Tony-Wicks's picture

This is the one I'm waiting for in 2009.

darren_mccoy's picture

Any spare codes to give away?........Pleeeeaaase :)

Rob's picture

The beta rocks. My only complaint is the same as it was with the original game at high difficulty levels. The HtH becomes nearly obsolete which is a shame because it's a ton of fun.

Jack_'s picture

Yeah, if there hadn't been a trophy for it, I never would've found out that there were stealth kills in Drake's Fortune. And even then I did it in a second playthrough.

Dan_Chippendale's picture

This game can't come soon enough. Personal GotY me thinks