It happened a month ago, at the comic book shop. He spotted a Simpsons pinball machine and took a shine to it, and I thought, “Let’s see what happens.” See, my kid’s four, and at that age, every day’s a turning point. He’s still little and baby-faced, but he’s learning to make faces at us – and the rack of life is just starting to stretch his skinny, gangly limbs. He’s not cynical yet, and he doesn’t have a mean bone in his body - or a competitive one. His world has no winners or losers: there are plenty of bugs, robots and ice cream cones to go around.
At least, that’s what he thought until I gave him two quarters, a folding chair to stand on, and help pulling the spring on that first ball. And on that first game, he was pretty good.
The next few games, he got better. And after that, every weekend, we made a habit of hitting the local bowling alley, where a 2007 Stern Spiderman pinball game offered even cooler lights and sounds and higher scores than that Simpsons game. My kid’s high score crossed five million, then six, and then he scraped nine. Some games he flopped, others he improved, but every time he came at it with a good attitude: no tantrums, no explosions of joy or frustration. He was just having fun playing pinball. And then I made a fatal error: I decided to take a turn.
Growing up, I loved arcades. I wasted plenty of allowance at Aladdin’s Castle, blowing through quarters as I got pantsed by one videogame after another – Centipede, Ms. Pac-Man, and later, Gauntlet and Dragon’s Lair. But pinball? That old thing with the flippers, that didn’t even have a screen? I never played it, any more than I listened to Doris Day albums or collected swizzle sticks from hotels. It was a little before my time.
Still - how hard could it be? Well, it was harder than I guessed, because I stank. I couldn’t keep a ball in play at all. Every time I hit the ball with the flipper it would lob up a couple inches and then dart straight down into the hole. My score was lower than my kid’s lowest score, and the digitised voice of J. Jonah Jameson mocked me for the fool I was. And after that, I was too embarrassed to try again.
Now, to be fair, I should tell you my kid’s reaction to all this. After he watched his old man flop, he said, “I got a better score than you.” But he said it matter-of-factly. It was an observation, not an accusation. He had learned something new about the world. Daddy is taller, has a little less hair, and sucks at pinball. There’s nothing wrong with that.
But I couldn’t let it lie. I started to hit that bowling alley at lunch, to run through a few games and try to improve my score. I went online, looking for pinball advice. Pinballnews.com gave me a list of tips and techniques to study: passing the ball, trapping the ball, the drop catch, the death save. Before then, I thought it all came down to, “Hit the flippers and score.” (At least, that’s the part I had the most trouble with.)
I kept pumping in quarters. My eyes ached and my arms burned. But I didn’t give up until finally, I had a breakthrough: a new high score that blew past my kid’s. I even took a photo:
Eat that, kiddo! Everything’s coming up daddy again.
I ran home, giddy. I figured maybe I’d kid tease him a little, or maybe just rub his face in it. And I got home, and I realized, I can’t be that mean to him. Plus, my wife was not impressed. “It’s not very cool to compete with a four year-old,” she told me, just as I had burst through the front door with an 8½” x 11” print of my score in my hand.
So my kid still thinks he has the high score in the family. And to him, it’s still nothing – just another fact to file away in his ever-growing banks of Things He’s Noticed. He is – for now – admirably generous in victory. In fact, the other day he told me, “I’m going to make a new Spiderman game, and we’re both going to be good at it.”
And then something flickered in his eye, and he said: “But I’m still going to be better.”
Chris Dahlen writes about games, music, pop, and tech for a number of venues. You can find him at http://www.twitter.com/savetherobot, or drop him a line at chris [at] savetherobot.com.
Growing up, my father was a videogame repairman, and this was the early 80's. From as early as I can remember, we had at least one pinball machine in the house at any time. So I learned how to play pinball before I can really remember.
It's been sad to see the decline of the pinball industry, but I always plug a few quarters into a machine when I happen to fine one.
The first machine we had long-term was "Fire Power", which was the first machine with digital voice capabilities. (before that machine my dad rotated them out every few months)
I would also say that I consider myself to have "beat" a pinball machine when it gives me a free game. Most pinball machines are programmed to do this when you have reached some advanced goal.
Edit: Thought I'd also mention a list of my favorite machines
-Fire Power (Really, I learned how to play pinball on that machine)
-Star Trek:TNG (Lots of fun goals and missions)
-Dr Who (Aweseomly weird Gadgets including a lift-up mid-section of the playfield)
-Midevil Madness (Pop-up Trolls! and decent ramps, also, castle crashing)
I haven't fallen in love with any of the Stern machines yet, though I think they're the only ones still making them now...
By the way, my friend John Teti, who's having a little trouble with the user registration here, contends that the first pinball machine with digital voice was Gorgar.
FITE.
I could be wrong about that. I can't find a source to back up my memory.
Sorry for the long response time, I was checking back but I wasn't reading the comments page the right way to see people had responded to me.
Thanks for that list! I was just at Funspot at Weirs Beach, NH and I think I saw a Star Trek: TNG pinball game - maybe it was the same one. (Their site doesn't list it, but it could be new.)
Having a pinball machine in the house sounds drool-worthy. I just learned there's a guy in my area who'll put a pinball machine in your house on free play, and charge $100 for two months. That's less than the cost of two XBox games - I'm really tempted to do it. That's how the comic store I mentioned, Jetpack in Rochester, NH, is getting them. They just got in a new classic Star Wars game with a big Death Star at the back of the playfield. I can't wait to try it.
It's a cool idea, although it does come with one caveat - if you have a small house or other living space and a loud machine, it can be a bit startling for about a week or so 'til you get used to it. I used to work in a loft that had two pinball machines in a corner and or really quiet days, it sounded like someone watching The Price Is Right with the volume up all the way for the sound effects only! The "newer" machines are much quieter, except for the talking ones that taunt you even when no one is playing...
g.
Thanks- Central Park might have been more fun if it had muggers and angry, tourist-eating squirrels. it's actually a pretty hard machine to play for a kid and now that I Googled it, it's no wonder I kept losing all those balls:
http://www.pinballrebel.com/game/pins/central_park/central_park_pinball....
http://pinrescue.com/games/central_park.html
Still, it's considered a classic table and like many 60's tables, it's quite nice to look at. There's a virtual version on Pinball Hall of Fame: The Gottlieb Collection for the PlayStation 2, original Xbox. and Gamecube. Avoid the PSP version, as it has a nasty bug that sends balls flying trough the tables or just getting stuck off screen on some occasions.
g.
Fun piece. I was six when I first tried pinball at Coney Island (Central Park was the machine, I believe, in an old beachy-smelling arcade while standing on a shaky milk crate). It wasn't until two years later while doing laundry (yup, my mom sent us kids off to trundle down the hill to domesticate our little selves at an early age) that I really "got" the game.
Bally's Batter Up! - the first version, located nest door to the laundry in a pizzeria. Looked simple, but it was amazing. I was hooked and burned up my underwear in the dryer because i got on a roll after two quarters. Nothing like the smell or burning rubber all the way home and some kid who couldn't wait to try the game again, in any variety he could find...
thus began my gaming life.
I love that story, and the sense of childhood priorities - you knew you were going to get in trouble for the burned briefs, but it was worth it.
But wow - a Central Park pinball game? Did you have to get the ball in Tavern on the Green, or knock down all the muggers?