So I’ll confess: watching Planet Earth turns me into a nervous wreck. I know a lot of people like to get buzzed and watch the ducks cruise the mountains in high-def, but when I watch the show, all I see is the killing. The fox with the gosling in its jaws. The harlequin shrimp dragging a starfish into their lair to feed on it for days. Yes, I knew that nature's a little Darwinian, but when you watch it hour after hour you realise what it means when the fittest and the luckiest survive. There is no right or wrong: the winner’s just the one who didn’t get eaten.
That lesson came back to me when I finished the single-player campaign of Modern Warfare 2. (And warning: spoilers follow.) The game’s making people squeamish. It forces us into situations that shock our sensibilities and offend our morals. There’s the scene where you pretend to be a terrorist and gun down the civilians in an airport, and then there’s the time you helped a grizzled old Brit set off a nuke, killing tens of thousands. You even take out the International Space Station! The game’s script is so sketchy and its spectacles so disconnected that most people can’t see any sense in it, and I didn’t either – until I got to the end.
In the last act, Captain Price has been betrayed by General Shephard, so he sets out to kill him. Thing is, he’s not just out for revenge; as he explains through clenched jaw, he has to kill Shephard or else the truth of what happened will never come out. “History is written by the victors,” Price declaims, and he means it in the most primal way: It all comes down to Price and Shephard grappling in the desert like beasts at the rut, fighting to see whose seed will survive.
That’s when I realised, Modern Warfare 2 didn’t muddle its morals: the game has no morals. It’s an exercise in nihilism, where survival goes to the fittest.

Okay, okay, I know that sounds bleak. So before I sound like that dour kid at school who kept quoting Nietszche at you, let me find a mellower example: it’s kind of like sports. Two sides go in, one side wins, and nobody but the fans talks about “good guys” or “bad guys”: you play the game and somebody wins. That was good enough for Pong, but we’ve moved from these simple competitions to intricate narratives that are loaded with handwringing and dilemmas and realistic scenarios, but that really just want to tell a story where one bunch of guys mows down another bunch of guys.
Other games reveal the same reservations. Fallout 3 opens and closes with the quote, “war never changes” – which sounded kinda wifty the first time I played the game, but makes more sense when you see that war is natural to games: people just keep shooting each other, and the computer just keeps score. Rockstar’s Bully likewise tried to set up the protagonist as a hero, or at least an anti-hero, but in the end, he seems like the same kind of pimply, self-centered jerk as everyone else in the cast: he’s just better at it. Oh, and the school’s motto? “CANIS CANEM EDIT.”
Even in the goofy, cartoony Spore, you can find yourself hunting other species to extinction – and that means killing their young, so they can’t get old enough to breed. I’m guessing the gang at Maxis threw this in because killing little baby aliens would pull at our heartstrings, but hey – this is nature. Sometimes, you have to break a few fertilised eggs.
After all these years of making realistic games, gamemakers still struggle with the fact that they want to tell the Hero’s Journey, but they’re marrying it to a football game. And the obsession with finding a moral is starting to crack. Let’s take another recent example. Dragon Age: Origins is another game about the lousy but thrilling things we have to do in wartime. BioWare has traditionally included a moral compass in its role-playing games, judging your actions on a scale from “good” to “evil”. But Dragon Age is the studio's first game to break the tradition. The sidekicks who travel with you and the allies that side with you may judge you, and your life may get easier or harder depending on how you act. But there’s no God-like narrator watching over your shoulder. Your job is to win, so you get to write history. And how you do that is only up to you.
Titles like Dragon Age have the right idea. And so do games like Madden 2010. As your protagonists become complex, so do your antagonists. Neither side “deserves” to win, and either side can do the same unspeakable stuff as the other. This makes us uncomfortable: we want to believe we’re exceptional, that we play by better rules and that’s why we’ll triumph. As well-intentioned citizens of modern democracies, we always look for the moral. But as gamers? We’re so done with it.
Chris Dahlen writes about games, music, pop, and tech. You can find him online at @savetherobot, or drop him a line at chris [at] savetherobot.com.
Talking 'bout philosophers and sports, the old greeks used to have a distinction between télos and skópos. The first one is the goal in human life (moral finality), which they assumed is to be happy and get everyone around you to be so as well. The second one, by contrast, refers to a particular goal in a concrete activity, like sports, where a set of rules is applying and there's no good or bad as long as you follow the rules to achieve pre-established aims.
Widely speaking, I think using darwinism and survival of the fittest to describe human life is to use skópos where you should be using télos instead. Of course the military people love to treat their lives as if they were a sport or a game, with a set of rules they're to follow, instead of experiencing the headaches of freedom. Thus there's no such thing as a good or bad thing, but obedience or dissobedience to an order dictated from above.
That's one of the reasons why wargame plots are always so uninteresting... the most substantial dilemma they face is the indecission between what they consider to be good as humans and the orders they receive from their superiors.
You want an awesome game plot, without good or bad and also without stupid soldiers saving their countries nor stupid good guys saving princesses? Look no further than Zelda: Majora's Mask.
Let's play good guys
Some spoiler warnings earlier on in the article would have been handy!
Sorry about that, you're right. I'll move that up.
'we want to believe we’re exceptional, that we play by better rules and that’s why we’ll triumph'
Great comment. This is the definition of a hypocrite - a person who pretends & is (self) deceitful. Look hard enough & you will find it in everyone. Good times see.
MW2 plays with this concept beautifully by forcing players to rationalize some pretty nasty & ambiguous stuff. What does it all mean? Who cares. All I know is that it feels great gunning down terrorists & maybe not so good when you shoot all those people in the airport... & that is a great lesson for all the 12 yr olds & under playing the game
what i got from mw2 is a strong anti-war message and the same feeling with MGS4,the fact that there are no good and bad guys in war,there are only people who serve and feed the "war machine".A machine alive and true beyond nations and religion,a machine which grows fast and need more and more blood...
In Metal Gear Solid, you can pretty much avoid killing if you stick to the tranquilizer - I don't see that in Modern Warfare. So if it indeed was an anti-war game in the vein of MGS4, then it's contradictory at heart - because the main thing you do in the game is to point your gun at targets and kill them.
In Metal Gear Solid, you can pretty much avoid killing if you stick to the tranquilizer - I don't see that in Modern Warfare. So if it indeed was an anti-war game in the vein of MGS4, then it's contradictory at heart - because the main thing you do in the game is to point your gun at targets and kill them.
They're very different games though, Metal Gear is first and foremost about sneaking and avoiding combat. Modern Warfare is about shooting a chaingun from a helicopter into suburban homes.
Modern Warfare is a celebration of war and killing, you are a soldier who obeys orders without doubt.
i agree,but there are are times that you have to kill.don't forget that in snake eater in the end you kill your comrade.anyway i think it depends on the person,in the airport scene i was totally freaked and i chose not to shoot anyone but i know persons who enjoyed killing innocent people.unfortunately in reality war in general force people to kill in order to survive...why a game should be different when war is the main subject
Look at Mirror's Edge, they tried to make running away as exiting as being a badass killing machine and look where it got them. People spend most of the time blaming their inability to correctly time button presses on Dice and when it wasn't that, it were Faith's boobs or some other minor detail.
A year later press people start raving about the Flash game Canabalt in their videopodcasts and their sites, having totally forgotten about Mirror's Edge.
Lesson learned, mindless massacres from here on out. What else to expect from major publishers?
I loved running away in Mirror's Edge. It felt like being a kid and running away from the cops. Which I never got to do in real life!
And that's a really good point, Mirror's Edge got stiffed - although it's more frustrating to beat your way through the entire campaign than to just sit and play a Flash game. I still haven't finished the last quarter of ME.
In keeping with the 'survival of the fittest' theme - Darwin had no morals either when he quipped to a friend:
"Lastly, I could show fight on natural selection having done and doing more for the progress of civilization than you seem inclined to admit. Remember what risk the nations of Europe ran, not so many centuries ago of being overwhelmed by the Turks, and how ridiculous such an idea now is! The more civilized so-called Caucasian races have beaten the Turkish hollow in the struggle for existence. Looking to the world at no very distant date, what an endless number of the lower races will have been eliminated by the higher civilized races throughout the world."
http://darwin-online.org.uk/content/frameset?viewtype=side&itemID=F1452....
Nice - genocide wrapped in an evolutionary cloak before they coined the term 'genocide' itself. (he attributes these 'purgings' of the lower races to 'natural selection').
I think if Darwin would have been around today, he would have loved him some Modern Warfare 2 or God Of War. You can take that to the bank and smoke it.
Morality of a character can only really be gauged by a players own actions. When a game comes along that refuses to include a morality bar, but instead shows you the shaping (or mis-shaping) of your deeds complete with NPC feedback acutely specific to your actions, I will be convinced.
Morality in game is only as good/bad as your options - let's see something that gives us unintended yet logical conclusions to our actions be they good or bad. Then let's see the NPCs change not just tolerance or behaviour towards you, but change their agenda In terms of the overall plot also.
I agree completely, and I really could've written a whole piece just about Dragon Age, and how significant it is that they ditched the sliding scale and went with exactly what you're describing - a game where the consequences matter and the characters judge you by the decisions you make, and not by how polite you are.
I was holding out for GT5 and thinking of maybe Wipeout HD, but Dragons Age is now gonna be my game for this weekend (and probably up until the all-mighty gamesfest of Chrimbo), so cheers.
I've never understood why so many games label the player's moral standing. I'm pretty sure people know whether they're trying to act "good" or "bad." More importantly, if the game responds appropriately to my actions a label should be unnecessary. And the even finer distinctions some games offer just seem superfluous ("Cool, I just moved up from being a Good person to a Very Good person!").
To comment on the main point of you article, I think you're right on target. People are going to want to play all the way through MW2 whether their virtual actions seem immoral or not. I try to be "the good guy" when playing my games, but I'm not going to give up seeing the rest of a game to hold that position, especially if the narrative presents no choice in the matter.
To be honest, I've come to the conclusion that Modern Warfare 2 doesn't actually have a plot, it has a selection of action scenes that are loosely connected, more by the people involved than any coherent storyline.
Looking for morals in it is a pointless exercise because the design process seems to have been 'what would be cool' more than 'what would make a good story?'
could it be argued that the design process you mentioned is the most suitable for a videogame? dont get me wrong i love a good story in my games.
I don't have any knowledge of the writing process behind the game, but I completely agree - it feels like the design document went something like, "Favelas are cool," "Snowmobiles are cool," "Gulags are cool." That, and the decision to jump back twenty years for its reference points shows a certain thoughtlessness. Why are you breaking into a Gulag when you could be breaking into, say, a CIA black site?
I figure a lot of the plot decisions was to make interesting multiplayer arenas. You need some reason to be fighting Russians in Northern Virginia suburbs. Shooting up my own backyard is an eerie experience though.
>>we want to believe we’re exceptional, that we play by better rules and that’s why we’ll triumph.
I think you have a higher sense of morals than most people today, heheh. But lately the protagonists to best selling videogames... Kratos slaughters women and children without thought y'know? Well, until he 'accidentally' killed his own, oops. And there's been a slew of grimacing bald men who revel in their amorality in an amoral world in an amoral quest for vengeance against amoral forces. Or you choose to kill/not kill little girls.
It's more like we want to feel like righteous victims, that everything we do is justified because our feelings were hurt by the badguys. If we are to do evil, then "yeah, THATS how righteous I am man, I'm so vengeance right now!!"
>>As well-intentioned citizens of modern democracies, we always look for the moral. But as gamers? We’re so done with it.
I dunno, seems more like people are more obsessed with it than ever. Not that morality is a new thing (even back in Mario Bros, it is your Choice to exterminate all goombas or leave 'em alone. Who struck the first blow y'know?), but it seems things are kinda just more blatant now.
shooting civilians as a terrorist, harvesting the slugs from little girls, a quest of vengeance where you destroy everybody, paying a hooker then running her over with a firetruck to get your money back (without fail that is the official "hey dudes check out what you can do in GTA!" demo friends give friends hahah) these are all very obviously MORAL/NOTMORAL that I don't want to call it a "dilemma".
Edit: Link contains some rather gruesome pictures of casualties of the Iraq war. Click at your own risk.
Here's your football game:
http://mindprod.com/politics/iraqwarpix.html
I'm allowing this to stand, as in the context of the discussion, the pictures can be relevant. I have however added a warning to it, as not everyone will want to be confronted by such images.
Even though I can already sense this will be deleted, I admire your approach. People crack jokes about this stuff and act as if it's all cool and funny - but when they're confronted with a picture of what actual 'bloodletting' actually entails, they don't want to see it and feign 'moral outrage' at having been shown a picture.
There's no depth the human race can't stoop to - especially the so-called 'civilized citizens' in the 'civilized countries'. The Roman Empire used to talk about savages at the gates all the time as well. They never found the time to figure out exactly what they were.
During WW1, the factions in the trenches stopped on Xmas day for a cease-fire. One side started having a kick-about (can't remember if it was the English or the Germans), the opposition forces saw what was going on and joined in.
Say what you like about war and about civilization - ultimately it's one team against another, but humanity still exists between foes even in the gravest of situations. It's why the cold war ended with it's most spectacular of treatys.
The orthodox view on how the Cold War ended is a lot of malarky to be honest. I know the arguments but it just doesn't reflect reality. I won't elaborate on this BTW - I can already see how the discussion would go from there and it would just derail the thread. Perhaps when it's more relevant to the subject matter at hand.
I suppose you're right - but then, I didn't support the pictures of war injuries above. Survival of the fittest? Morality? These pictures are not really appropriate in this discussion.
As for the feined moral outrage - when we invite something into our homes as we do TV shows, computer games or movies, we normally know what we are letting ourselves in for. Posting the link to those pictures without much warning is a bit of a cheap shot.
The biggest insult is, it's as if we gamers cannot distinguish between reality and fiction. Something the anti-gaming lobbies treat as gospel. War is war, games are games.
"The biggest insult is, it's as if we gamers cannot distinguish between reality and fiction. Something the anti-gaming lobbies treat as gospel. War is war, games are games."
Agreed totally but i think the big issue seems to be children having access to this content, which essentially comes down to parents.
Until we get rid of/ educate Fuck wit parents, so that they no longer believe every game is Crash Bandicoot, the industry will come under fire.
Its no different to the "Video Nasties" of the 1980's other than that adults quickly realised these films needed to be restricted by age.
We are at a time now where the 'playstation generation' are at or near the point that they are having children of their own, so hopefully things will begin to change. So that i'm no longer in the uncomfortable situation where my friends 10 year old brother asks me what a dildo is after beating someone to death with one in GTA San Andreas (actually happened)
Hahaha - did you tell him it was a statue of Barney the dinosaur and he was administering kisses?
Ha no, like the responsible adult i am, i told him to ask his mum.
Baring in mind his parents were devout catholics!!
Exactly why I posted the link to the pictures.
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